Update Ver 4.3 : De-Euroshmupization


Hey everyone!

We're back with a fresh update focused on fun, balance, and accessibility. After gathering feedback and running several playtests, version 4.3 introduces key changes aimed at making the game more enjoyable and less punishing, especially in the early stages. Here’s what’s new:

🛠️ Difficulty Rebalancing (Levels 1 to 5)
We've carefully readjusted the difficulty curve of the first five levels. The goal? To make the experience more fun and less frustrating. Whether you're a newcomer or a seasoned player, you’ll find the progression smoother and more rewarding.

💥 Enemy Bullets Are Slower
One of the most noticeable changes: enemy projectiles are now easier to read and dodge. This helps create more breathing room during intense moments, while still keeping the action exciting.

🔄 Persistent Lives, Score & Weapons
From now on, your lives, score, and weapons carry over between levels. This means your efforts are rewarded and you get to feel a real sense of continuity and progression.

🎁 More Bonuses, More Fun
We’ve added more bonus items throughout the game to encourage exploration and give players a better fighting chance. The result is a game that feels more generous and less punishing.

As always, thank you for playing and sharing your feedback. We’re constantly working to refine the experience, and we’re excited to hear what you think of these latest changes.

See you in-game! 🚀

Leave a comment

Log in with itch.io to leave a comment.